Global Defense Initiative Vehicle Arsenal

Pro's:
  • Reconnaissance vehicle
  • Fast transport vehicle
  • Can carry up to 5 personal
  • Can provide suppressing fire
  • Cost only $250
    Con's:
  • Almost no protection against enemy armour
  • Weak against aircraft
  • Weak against anti tank weaponry
  • Pro's:
  • Good against infantry
  • Can provide suppressing fire
  • Has a good decent armour in early stage of the battle
  • Cost only $250
    Con's:
  • 40mm Guns are weak against late game vehicles
  • Weak against aircraft
  • Weak against anti tank weaponry
  • Pro's:
  • Can chase down enemy Armoured Personal Carrier
  • Inflict moderate damage against infantry
  • Good in taking out enemy Armoured Personal Carrier
  • Can carry up to 8 personal
  • Passenger can refill inside vehicle
    Con's:
  • Weak against aircraft
  • Weak against anti tank weaponry
  • Does not have good piecing capabilities
  • Pro's:
  • Fast armoured personal carrier
  • Good against infantry
  • Can withstand some punishment
  • Can carry up to 5 personal
  • Its amphibious
    Con's:
  • Does not have anti tank weaponry
  • Weak against aircraft
  • Weak against anti tank weaponry
  • Pro's:
  • Early Anti Air weaponry
  • Inflict moderate damage against infantry
  • Can provide heavy suppressing fire
  • Cost only $500
  • Its amphibious
    Con's:
  • Only can carry 2 personal
  • Weak against anti tank weaponry
  • Poor armoured piecing capabilities
  • Long reload time
  • Pro's:
  • Powerful 175mm Gun
  • Long range
  • Inflict extreme damage against structures and vehicles
  • Cost only $500
    Con's:
  • Extremely fragile
  • Very slow
  • Long reload time
  • Inaccuracy at longer range
  • Pro's:
  • Anti Air weaponry
  • Can transport up to 5 personal
  • Quite fast
    Con's:
  • Almost no protection against enemy armour
  • Slow reload time
  • Weak against anti tank weaponry
  • Pro's:
  • Can provide bombardment from a distance
  • Long range
  • Inflict average damage against structures and vehicles
  • Good against infantry
    Con's:
  • Light armoured
  • Quite slow
  • Weak against aircraft
  • Pro's:
  • Very fast main battle tank
  • Can provide a decent fire power
  • Good against slow infantry and vehicles
  • Good rate of fire
    Con's:
  • Light armoured
  • Weak against anti tank weaponry
  • Weak against aircraft
  • Pro's:
  • Howitzer
  • Can provide bombardment
  • Good against slow targets
  • Good against structures
  • Can be deploy
    Con's:
  • Weak against anti tank weaponry
  • Quite slow
  • Pro's:
  • Good against infantry and armoured vehicles
  • Can transport up to 5 personal
  • Quite fast
    Con's:
  • Almost no protection against enemy armour
  • Slow reload time
  • Weak against anti tank weaponry
  • Pro's:
  • Decent fire power against infantry
  • Good fire power against armour vehicles
  • Quite fast
    Con's:
  • Weak against structures
  • Weak against aircraft
  • Weak against anti tank weaponry
  • Pro's:
  • Fire 90mm armour Piercing rounds
  • Very good rate of fire
  • One of the ultimate hit and run vehicles
  • Fast
    Con's:
  • Weak against structures
  • Weak against aircraft
  • Weak against anti tank weaponry
  • Is a light tank
  • Long reload time
  • Pro's:
  • Mobile Sensor Array
  • Detect stealth units
  • Can provide suppresion fire
  • Fast
    Con's:
  • Very fragile
  • Weak against aircraft
  • Weak against anti tank weaponry
  • Pro's:
  • Good protection
  • Is a Harvester
  • Fast
    Con's:
  • No armament
  • Big target
  • Weak against anti tank weaponry
  • Quite slow
  • Pro's:
  • Inflict heavy damage to infantry
  • Inflict decent damage to armour vehicles and structures
  • Good rate of fire
  • Can withstand a lot of punishment
  • Has decent health regen
    Con's:
  • Weak against aircraft
  • Weak against anti tank weaponry
  • Is quite slow
  • Is easy to be targeted
  • It cost $1600
  • Pro's:
  • Anti Air and Anti Vehicle weaponry
  • Quite fast
  • Its amphibious
    Con's:
  • Long reload time
  • Weak against anti tank weaponry
  • It cost $1600
  • Pro's:
  • Inflict good amount of damage against any armour vehicles
  • Can carry up to 8 personal
  • Low health regen
  • Quite fast
    Con's:
  • Weak against aircraft
  • Weak against anti tank weaponry
  • It cost $1600
  • Pro's:
  • Mobile rearm helipad
  • Has heavy armour
  • Quite fast
  • Deploy an Orca Assualt Craft
    Con's:
  • No armament
  • Weak against anti tank weaponry
  • Pro's:
  • Early main battle tank
  • Good against light armour and infantry
  • Can be deploy to get armour buff
  • Quite fast
  • Cost $400
    Con's:
  • Weak against aircraft
  • Weak against anti tank weaponry
  • Light armour protection
  • Pro's:
  • Anti Tank weaponry
  • Can carry up to 5 personal
  • Quite fast
  • Cost $400
    Con's:
  • Long reload time
  • Weak against aircraft
  • Weak against anti tank weaponry
  • Pro's:
  • Inflict extreme damage to infantry
  • Inflict heavy damage to vehicles
  • Good against slow moving target
  • Has a long range
    Con's:
  • Weak against anti tank weaponry
  • Weak against direct tank confrontation
  • Is not a front line unit
  • Its NOT amphibious
  • Pro's:
  • Can provide a decent fire power
  • Has a good 152 mm Gun capable of knocking out infantry and light vehicles
  • Inflict good damage against armoured vehicles
  • Quite fast
  • Its amphibious
    Con's:
  • Light armoured
  • Weak against anti tank weaponry
  • Weak against infantry
  • Weak against aircraft
  • Pro's:
  • Anti Tank weaponry
  • Good in taking out fortifications
  • One of the ultimate hit and run vehicles
  • Fast
    Con's:
  • Weak against aircraft
  • Weak against anti tank weaponry
  • Lightly armoured
  • Long reload time
  • Pro's:
  • Anti Air Weaponry
  • Can provide suppressing fire
  • Can carry up to 5 personal
  • Quite fast
  • Its amphibious
    Con's:
  • Weak against anti tank weaponry
  • Long reload time
  • Pro's:
  • Fire 105mm armour Piercing rounds
  • Very good rate of fire
  • One of the ultimate hit and run vehicles
  • Fast
    Con's:
  • Weak against structures
  • Weak against aircraft
  • Weak against anti tank weaponry
  • Is a light tank
  • Long reload time
  • Pro's:
  • Provide refill for passenger
  • Can carry up to 8 personal
  • Good against infantry
  • Quite fast
  • Its amphibious
    Con's:
  • Weak against enemy armoured vehicles
  • Weak against anti tank weaponry
  • Weak against aircraft
  • Pro's:
  • The best main battle tank
  • Decent fire power against infantry
  • Good fire power against armour vehicles
  • Has a low health regen
  • Quite fast
    Con's:
  • Weak against structures
  • Weak against aircraft
  • Weak against anti tank weaponry
  • Pro's:
  • Anti Tank Weaponry
  • Good homing missiles
  • Good fire power against armour vehicles
  • Quite fast
    Con's:
  • Weak against aircraft
  • Weak against anti tank weaponry
  • Lightly armoured
  • Long reload time
  • Pro's:
  • Inflict moderate damage to aircraft and infantry
  • Good rate of fire
  • Has a long range
  • Can carry up to 5 personal
  • Its amphibious
    Con's:
  • Weak against anti tank weaponry
  • Cost $1200
  • Pro's:
  • Require deployment before it can repair
    Con's:
  • Weak against anti tank weaponry
  • Require deployment before it can repair
  • Is not a front line unit
  • Pro's:
  • Inflict moderate damage to vehicles and structures
  • Has a long range
  • Its amphibious
  • Fast
    Con's:
  • Weak against aircraft
  • Weak against anti tank weaponry
  • Cost $2000
  • Pro's:
  • Inflict heavy damage to vehicles
  • Inflict moderate damage to structures
  • Has a long range
    Con's:
  • Slow reload time
  • Light armoured
  • Weak against aircraft
  • Weak against anti tank weaponry
  • Cost $2000
  • Pro's:
  • Inflict heavy damage to aircraft and infantry
  • Inflict moderate damage to armoured vehicles
  • Good rate of fire
    Con's:
  • Long reload time
  • Weak against anti tank weaponry
  • Cost $2800
  • Pro's:
  • Can hide from plain sight
  • Anti Tank weaponry
  • Inflict extreme damage to infantry and armoured vehicles
  • Inflict moderate damage to structures
    Con's:
  • Weak against anti tank weaponry
  • Lightly armoured
  • Cost $2000
  • Pro's:
  • Inflict heavy damage to infantry
  • Inflict moderate damage to vehicles and structures
  • Can take a lot of punishment
  • Has a good health regen
    Con's:
  • Weak against aircraft
  • Weak against anti tank weaponry
  • Easy to be targeted due to its size
  • Cost $2800
  • Pro's:
  • Inflict extreme damage to infantry, armoured vehicles and structures
  • Can take punishment
    Con's:
  • Weak against aircraft
  • Weak against anti tank weaponry
  • Quite slow
  • Cost $2800
  • Pro's:
  • Can provide bombardment
  • Inflict heavy damage to infantry and structures
  • Inflict moderate damage to vehicles
  • Can take punishment
    Con's:
  • Weak against aircraft
  • Weak against anti tank weaponry
  • Quite slow
  • Cost $2800
  • Pro's:
  • Provide a sphere protecting within a radius
  • Projectile cannot be piece
  • Very good support vehicle
    Con's:
  • Weak against aircraft
  • Weak against anti tank weaponry
  • Explode violently upon destruction
  • It will ignore splash damage
  • Slow
  • Cost $2800