Global Defense Initiative Advanced Infantry Units

Pro's:
  • Has good suppressing fire
  • Is fast
  • Cost only $100
    Con's:
  • Weak against armour
  • Weak against air units
  • Once under suppression can easily get killed
  • Light protection
  • Pro's:
  • Good against infantry
  • Inflict moderate damage against structures and vehicles
  • Cost only $100
    Con's:
  • Once killed trigger an explosion Inflicting damage to anything surrounding it
  • Weak against air units
  • Light protection
  • Pro's:
  • Has a powerful Bolt Action Rifle
  • Infinite Ammo for its bolt action rifle
  • Can engage long range target
  • Cost only $100
    Con's:
  • Slow reloading
  • Slow rate of fire
  • Moderate protection
  • Once under suppression can easily get killed
  • Weak against aircraft
  • Pro's:
  • Can repair vehicles while driving
  • Quite fast
  • Cost only $100
    Con's:
  • Has only a pistol
  • Slow rate of fire
  • Light protection
  • Weak against armour vehicles
  • Once under suppression can easily get killed
  • Weak against aircraft
  • Pro's:
  • Inflict moderate damage against armour,aircraft and buildings
  • Can take out infantry in one direct hit
  • Cost only $200
    Con's:
  • Weak against other infantry
  • Long reload time
  • Light protection
  • Once under suppression can easily get killed
  • Sometimes splash damage can hurt himself
  • Pro's:
  • Inflict heavy damage to infantry
  • Raid structures
  • Quite fast
  • Cost only $200
    Con's:
  • Light protection
  • Weak against aircraft
  • Weak against armour vehicles
  • Once under suppression can easily get killed
  • Pro's:
  • Military Police
  • Very good in close combat
  • Has good suppressing fire
  • Quite fast
  • Cost only $200
    Con's:
  • Perform poorly at long range targets
  • Light protection
  • Weak against aircraft
  • Weak against armour vehicles
  • Once under suppression can easily get killed
  • Pro's:
  • Long range grenade launcher
  • Quite fast
  • Cost only $200
    Con's:
  • Perform poorly at close range
  • Light protection
  • Weak against aircraft
  • Weak against armour vehicles
  • Once under suppression can easily get killed
  • Pro's:
  • Base defenses ignore only on foot
  • Can reveal opposition strength
  • Can steal 80% of all opposite team member cash
  • Can feed false information to the enemy
    Con's:
  • Has broken weapons
  • No Protection
  • Weak against aircraft
  • Weak against armour
  • Once under suppression can easily get killed
  • Cost $3500
  • Pro's:
  • Base defenses ignore only on foot
  • Can reveal opposition strength
  • Can steal 80% of all opposite team member cash
  • Can feed false information to the enemy
    Con's:
  • Has broken weapons
  • No Protection
  • Weak against aircraft
  • Weak against armour
  • Once under suppression can easily get killed
  • Cost $3500
  • Pro's:
  • Base defenses ignore only on foot
  • Can reveal opposition strength
  • Can steal 80% of all opposite team member cash
  • Can feed false information to the enemy
    Con's:
  • Has broken weapons
  • No Protection
  • Weak against aircraft
  • Weak against armour
  • Once under suppression can easily get killed
  • Cost $3500
  • Pro's:
  • Base defenses ignore only on foot
  • Can reveal opposition strength
  • Can steal 80% of all opposite team member cash
  • Can feed false information to the enemy
    Con's:
  • Has broken weapons
  • No Protection
  • Weak against aircraft
  • Weak against armour
  • Once under suppression can easily get killed
  • Cost $3500
  • Pro's:
  • Dead 6 Unit
  • Can engage long range target
  • No trace of firing location
  • Moderate protection
    Con's:
  • Weak against aircraft
  • Weak against armour vehicles
  • Once under suppression can easily get killed
  • Priority target is high
  • Pro's:
  • Can engage long range target
  • Inflict moderate damage to light vehicles and armoured infantry
  • Inflict heavy damage to armoured infantry
    Con's:
  • Weak against aircraft
  • Weak against armour vehicles
  • Once under suppression can easily get killed
  • Pro's:
  • Inflict heavy damage to vehicles and structures
  • Inflict moderate damage to infantry
  • Moderate protection
    Con's:
  • Weak against aircraft
  • Weak against armour vehicles
  • Once under suppression can easily get killed
  • Pro's:
  • Can provide suppression fire
  • Inflict heavy damage to infantry
  • Inflict moderate damage to light vehicles
  • Moderate protection
    Con's:
  • Weak against aircraft
  • Weak against armour vehicles
  • Once under suppression can easily get killed
  • Pro's:
  • Inflict moderate damage to vehicles and buildings
  • Fast rate of fire
  • Can take a lot of punishment
    Con's:
  • Weak against aircraft
  • Big target easy to be targeted
  • Once under suppression can easily get killed
  • Weak against infantry
  • Pro's:
  • Inflict decent damage to vehicles
  • Inflict heavy damage to armoured infantry
  • Fast
    Con's:
  • Weak against armour vehicles
  • Once under suppression can easily get killed
  • Light protection
  • Pro's:
  • Can engage long range target
  • Inflict heavy damage to armoured infantry
  • Leave no trace of firing location
    Con's:
  • Weak against aircraft
  • Once under suppression can easily get killed
  • Light protection
  • Pro's:
  • Dead 6 Unit
  • Inflict extreme damage to structure by demolition
  • Good in repairing structures and vehicles
  • Quite fast
    Con's:
  • Weak against aircraft
  • Once under suppression can easily get killed
  • Weak against armour vehicles
  • No other weapons except pistol
  • Pro's:
  • Dead 6 Unit
  • Provide suppressing fire
  • Inflict moderate tiberium based damage to infantry
  • Fast rate of fire
  • Quite fast
    Con's:
  • Weak against aircraft
  • Once under suppression can easily get killed
  • Weak against armour vehicles
  • Pro's:
  • Best Anti Air unit
  • Inflict heavy damage to aircraft
  • Inflict moderate damage against armour vehicles
  • Best deploy in defensive role
    Con's:
  • Slow reload time
  • Once under suppression can easily get killed
  • No other weapons then FIM-92 Stinger
  • Pro's:
  • Can provide suppressing fire
  • Can engage long range target
  • Inflict heavy damage to infantry
  • Quite fast
    Con's:
  • Bullet drop
  • Not a instant hit sniper rifle
  • Weak against armoured vehicles
  • Once under suppression can easily get killed
  • Weak against aircraft
  • Pro's:
  • Long range grenadier
  • Inflict moderate damage against anything
  • Quite fast
    Con's:
  • Trigger an explosion once killed
  • Once under suppression can easily get killed
  • Weak against aircraft
  • Pro's:
  • Dead 6 unit
  • Can engage long range target
  • Quite fast
  • Inflict heavy damage to armoured infantry
  • Good protection
    Con's:
  • Priority target
  • Once under suppression can easily get killed
  • Weak against aircraft
  • Ramjet bullet trace
  • Cost $1000
  • Pro's:
  • Dead 6 unit
  • Can engage long range target
  • Quite fast
  • Inflict heavy damage to armoured infantry
  • Good protection
    Con's:
  • Priority target
  • Once under suppression can easily get killed
  • Weak against aircraft
  • Ramjet bullet trace
  • Cost $1000
  • Pro's:
  • Dead 6 unit
  • Can engage long range target
  • Quite fast
  • Inflict heavy damage to armoured infantry
  • Good protection
    Con's:
  • Priority target
  • Once under suppression can easily get killed
  • Weak against aircraft
  • Ramjet bullet trace
  • Cost $1000
  • Pro's:
  • Ultimate anti tank class
  • Can withstand punishment because of the suit
  • Low rate health regen
  • Can walk in Tiberium Field
  • Walking tank
    Con's:
  • Priority target
  • Quite slow
  • Weak against aircraft
  • Personal Ion Cannon has long trace
  • Cost $1000
  • Pro's:
  • Ultimate anti tank class
  • Quite fast
    Con's:
  • Priority target
  • Weak against aircraft
  • Weak against suppressing fire
  • Personal Ion Cannon has long trace
  • Cost $1000
  • Pro's:
  • Ultimate anti tank class
  • Quite fast
    Con's:
  • Priority target
  • Weak against aircraft
  • Weak against suppressing fire
  • Personal Ion Cannon has long trace
  • Cost $1000
  • Pro's:
  • Ultimate anti infantry class
  • Inflict moderate damage against armour vehicles and aircraft
    Con's:
  • Priority target
  • Quite slow
  • Cost $1000
  • Pro's:
  • Ultimate anti infantry class
  • Inflict moderate damage against armour vehicles and aircraft
  • Can withstand a lot of punishment because of the suit
  • Can walk in Tiberium Field
  • Walking tank
    Con's:
  • Priority target
  • Weak against suppressing fire
  • Cost $1000
  • Pro's:
  • Ultimate anti tank class
  • Quite fast
    Con's:
  • Priority target
  • Weak against aircraft
  • Weak against suppressing fire
  • Personal Ion Cannon has long trace
  • Cost $1000
  • Pro's:
  • Ultimate anti tank class
  • Quite fast
    Con's:
  • Priority target
  • Weak against aircraft
  • Weak against suppressing fire
  • Personal Ion Cannon has long trace
  • Cost $1000
  • Pro's:
  • Is a combat engineer
  • Good against close quarters combat
  • Good at demolition
  • Good at repairing structures and vehicles
  • Cost only $450
    Con's:
  • Weak against suppressing fire
  • Weak against aircraft
  • Weak against armoured vehicles